A downloadable game for Windows

Game by Nostalgiatree and faxdoc.


WASD - movement

Space - dash

Left-click - attack

Right-click - throw weapon

Ctrl - switch weapon

Updated 10 days ago
Published 20 days ago
StatusIn development
Authorsfaxdoc, NostalgiaTree
Made withGameMaker: Studio, Aseprite, Adobe Photoshop
TagsPixel Art, Short, Singleplayer
Average sessionAbout a half-hour


Ecila 1.0.3.zip 9 MB

Development log


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That's really fun! I've got 2 of the lights lit on the moving platform so far. I like the Zelda-esk feel.


absolutely loved this game! 

Thank you <3


Awesome work . if you need musics for your next game , just tell me.  I will be happy to help. 

Thank you. we'll contact you if needed.


Outstanding! Loved every bit of it. Would love to see a full-length game in this style c: Keep up the great work!


thank you <3


Amazing game. Keep up the great work.

Thank you ^-^


no idea if this is known, but when i entered the menu, then returned to the game the controls for moevement didn't work anymore. just wasd, attacks and dash triggered, but i was stuck in place. i was playing in fullscreen and it happened when i was standing next to the table for the four energy thingies, with only the first one activated.

I did not know about this, thank you for the bug report. It will get looked into.

Fast, difficult and pleasing to the eyes, though for some reason it was alittle blurry when i recorded it (might be me). Overall very good game

Thank you. I've seen videos of this game that aren't blurry, so it's probably just you.

This is a very cool game. (Skip to 22:42)


This was a reaaly nice game! Loved the artstyle and gameplay gimmicks.

Level design is ok, but invisible walls in certain places make it a bit hard to navigate, and I wish there were shortcuts at the end of each world branch, to eliminate some of the backtracking. Also, while the camera switch triggers work well when you're going through the level forwards, but if you're going backwards, they have a tendency to get quite awkward, to the point when you have to go completely off-screen to reach them. This only really becomes a problem if you die and enemies respawn behind you tho, so it isn't really that big of a deal.

Still, I really enjoyed playing this!

Thanks for the feedback. We've tried to adjust the level design to make it easier to get back through. 


As Usual Gameplay from Z9ZGAMES Channel!!
With All Thanks to the Creator of the Game!!


Thanks ;)


I loved this game <3...


Thank you :)


Amazing combat system and artwork.

Thank you <3


even though there was no story, this game was really fun. It felt great to play and i love the style too

Thank you so much.  The teleport at 2:35 in the video was really impressive, we didn't know that was possible.


yeah that was unexpected hahahaha


Nice artwork!

Thanks :)


Just completed it in 20 minutes, hard mode with 8 deaths. 

Overall very nice little game with a quite pretty art style (i followed the artist some time ago, didn't even knew they were working on this)

Only major glitch i've found is related with the cleaver weapon; apparently the game doesn't like when you try to catch too many enemies and they fly too far off bounds (it crashes so hard that i was forced to use task manager to even close the game)

I'm curious if this game is meant to be just what it is right now, or you have bigger projects related to it?


Thank you. The cleaver bug is noted, I'll look into it. As of right now we dont plan to do anything more with the game.