Bug fixes


Thank you all for support and feedback. I've taken some time off to patch reported bugs and add some polish. Here's a list of changes.

Bugs:

  • Fixed bug where player spawns on top of hole after falling down, putting them in an endless death loop.
  • Fixed bug where cleaver could crash the game under specific conditions.
  • Fixed bug where pausing would break moving platforms.
  • Fixed bug where some enemies would start to move before they should.

Gameplay:

  • Made the cliff area easier to move up/down.
  • You no longer have to wait for the throw-animation to end to switch weapon.

Other:

  • Polished background art and added details.
  • Made it harder to accidentally skip intro.
  • removed some invisible walls.
  • Changed some collisions to match the map better.
  • Removed the map segment of the pause screen. It was just a placeholder and didn't do anything.

If there were any bugs i missed I'd love to hear them. 

thank you for your time and have a great day.

-Faxdoc

Files

Ecila 1.0.3.zip 9 MB
Nov 10, 2019

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