Thank you all for support and feedback. I've taken some time off to patch reported bugs and add some polish. Here's a list of changes.
- Fixed bug where player spawns on top of hole after falling down, putting them in an endless death loop.
- Fixed bug where cleaver could crash the game under specific conditions.
- Fixed bug where pausing would break moving platforms.
- Fixed bug where some enemies would start to move before they should.
- Made the cliff area easier to move up/down.
- You no longer have to wait for the throw-animation to end to switch weapon.
- Polished background art and added details.
- Made it harder to accidentally skip intro.
- removed some invisible walls.
- Changed some collisions to match the map better.
- Removed the map segment of the pause screen. It was just a placeholder and didn't do anything.
If there were any bugs i missed I'd love to hear them.
thank you for your time and have a great day.
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